for the tiling textures you likely want to combine it with using a splat map: Splat - polycount basically it is a master texture that controls where tiling textures go. If you overlay some textures on top of all of that it can look pretty convincing without a lot of work.
I m looking for a 3D artist to model these props need these as close to the concept as possible . More details will be given about texturing later in the process Semi stylized look . You can use whatever modelling and texturing teqnique and base meshes to get a good result. Delivery format fbx , texturing : PBR Metallic…
If you’re interested, my sketchbook has some examples of textures for animated water, with breakdowns. It’s not PBR, but might help since it’s using tiled textures.
Hello, We are working on a mobile game and require some existing assets retextured in a hand painted style. Only artists with extensive experience in this style should apply. https://www.behance.net/gallery/35854661/Hand-painted-texture-characters/modules/224810925…