I'm currently working on a short animated project and I'm trying to go for the TF2 illustrative rendering style. I've looked at the white paper that was published but I'm finding it difficult to understand and replicate in Maya and Arnold Renderer since rendering and shaders are not my strong point. The aiToon shader in…
I honestly really love Skinshade4, but unfortunately, Zbrush isn't really my preferred rendering tool. I was hoping that it is possible to recreate that material's look inside Maya's Arnold.
Hello! Im new on Maya and im trying to render with arnold. As i see in a tutorial i assigned Aiimage/AiNormalMap/AistandardSurface in my model. When i use Ainormalmap in arnold render view i see pixels in my model. What im doing wrong
it working in other applications is no guarantee that the UVs aren't flipped - marmoset certainly handles it correctly. I don't personally know if arnold/maya does
Hi, where to plug in transluscency map in maya arnold ai standard surface shader ? what about gloss map also ? in attribute editor, i kinda hate hypershade