Greetings all, I'm trying to figure out a means of which to snap a vertices of an object to a vertices of another object quickly. I made a bunch of morph targets that need certain vertices to be matched up precisely with the base shape. Now of course I could always do it manually but each morph has to have around 40…
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…
I have the same problem. Here's how i fix it: Select all the vertices, selecting scale, then go customize>preferences>viewport>configure drivers> and un-check redraw scene on window expose> click ok and click ok on the preference setting too. Then go back and turn redraw scene on window expose back on. Then reopen…
Hi there, I have a problem with disappearing vertices when working with Editable Poly. Vertices are turning tiny, even not close to visible but I don't know why. Everything was fine until I've installed latest update of 3DSMax 2013 Here's a movie showing the problem. When I select the vertices they're gone :/ [ame="…
A handy trick I have been using for a while is if I have a bunch of vertices that have all their varying height positions (y axis) selected, with 'snap to points turned on' and the pivots y axis active, I can just hold down middle mouse button and drag near a vertex that I want all the selected vertices to have the same…
Hi there, in every tutorial as soon as they turn on edit topology on a z-sphere the vertices show as small squares, but when I try it only shows the edges, does anyone know why this is occurring? My model Model from the tutorial
Ok cool. Just a few questions about your code. If I don't select any verticies (btn1) i don't get an error message. You used the line "format "No Verticies are selected.\m"" but shouldn't there also be a messageBox to display the error? And why is 'redraw off' and 'undo "Align Vertices"' when pressing btn2? Thanks again.
Transfers position of vertices from target to source, even with different number of vertices. Works in object space or world space. Useful for aligning parts of character meshes, matching deformations, or synchronizing mesh segments. Demo video https://youtu.be/GZXPjzqsw8c Screenshots Download…
I just made a model in ZBrush and need to finish it in Maya. The model, however, has waaaay too many unused vertices. There are a lot of completely flat fields covered with hundreds of vertices that have no use whatsoever. I know there's a Clean Topology function for Subdiv Surfaces. Is there something like this for…