How can i create chan from yandere simulator? And how can i model humans at all? I remember someone send me tutorial but i lost it. It was a picture tutorial, step by step. Help me please.
Have anyone managed to do something like that? With halo distance variable by noise input? It's perhaps could be possible with loop node or slope blur approach with more steps but I wonder if there might be a simple quick solution for this ?
This tutorial should give you some ideas. https://medium.com/@legacykraft/trim-sheet-detailed-breakdown-bd35c78d16c3 @PixelMasher also has a great step-by-step here https://www.artstation.com/blogs/pixelmasher/1zja/creating-trim-textures-4-part-free-tutorial-step-by-step