Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
It’s hard to judge its realism when it’s against a black background. Do you have an HDRI or something got give it more realistic lighting? Also I think the middle of the arch should be slightly lower. It looks like it comes back up a bit which doesn’t really match the silhouette of your references.
hm well I wouldn't say writing follows art style it more like writing follows culture for better are worse Western Culture can't accept stylized anything the public can't at least you have to go to art circles for that . So you can easily write a different story from a Saturday morning cartoon you see it all the time in…
Bit click-baity. I think you need to make it clear what you mean by "realistic graphics". I assume there's a difference between realistic and realism. But even if you did that, I still wouldn't agree. Minecraft is in no way realistic, but it still commands emotions of its player base. Fear from the sounds of a nearby…
Hi, I'm Jose, a 3D artist specialized in props and environments for games. I've worked with UE4 and UE5 pipelines and feel at home with industry-standard tools for real-time art. I love crafting realistic assets but also enjoy exploring stylized art. Lately, I’ve been diving into Houdini and programming to expand my…
Hi everyone, I’d really appreciate some fresh eyes on this render that was done in Octane. I’ve been staring at it for too long and have hit that point of familiarity fatigue and tunnel vision -- I can tell something feels off, but I can’t pinpoint exactly why. When I compare it to other beautiful, moody, and…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
Hello everyone :) Recently made a scene in Blender, completed it but there's something that looks off but I can't put my finger on it, I want to achieve a realistic look. Any feedback would be appreciated =)
Click here to Download now Designers frequently grapple with the formidable challenge of achieving the pinnacle of image quality, often resulting in exasperation. To address this pervasive concern, I've meticulously compiled a comprehensive guide entitled 'The Art of Realism with Blender.' This invaluable resource is…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…