EDIT: Whoops sorry about that,found out the problem is #uscale stands for uniform scale and when I want to scale it non uniformly just add the #nuscale and it all works as expected :) Hello guys I'm updating my Transform Box script but have a quick question;when transform $ changes id:#typeInTransform handleAt:#redrawViews…
@musashidan - about the transform cycle is kinda easy and I use this as well. ( case toolmode.commandmode of ( #select: max move #move: max rotate #rotate: max scale #uscale: max move #nuscale: max move )
) Just put it in a macroscript and bind to a single shortcut key and be happy.
here ya go, ultra-quick and dirty. Just bind it to spacebar: macroScript gizmoToggle category: "GregsScripts" ( gizType = toolMode.commandmode as string if gizType == "select" then (toolMode.commandmode = #move) else if gizType == "move" then (toolMode.commandmode = #rotate) else if gizType == "Rotate" then…
( I tried having a go at it, there is a "bug" where if you drag click with move, rotate or scale tool you can still apply the effect by letting go of the mouse button before you stop moving the cursor. Although I haven't been able to get it to apply the tool effect when testing with a wacom, but only with my mouse. I'm…
All 360 games I play are in 1080p unscaled. All of them. Same for pretty much everybody else I know... In fact your the first person to say something doesn't...?
Wow, who knew MGM muscals were so... so... when they go into their acrobatic routine, the music changed to an instrumental tune that they also used in a Tom & Jerry short. This is some interesting stuff. Scott
If you're having trouble getting the scaled version to line up perfectly you can always duplicate your unscaled UVs to channel 2, and scale them in channel 2, then bake your maps from channel 1 UVs to channel 2 UVs and then copy your new UVs back to channel 1.
that's Max. reset xforms (rotate translate) never worked for me. Make a cube. Make it edit poly. Select and attach the hat to it. That resets to the cubes pivots which are unscaled/translated. Select polys and delete all cube faces. Now it is reset correctly and should be fine , you'll need to rekin. Also, you probably…