Hello! I work for GarageGames, a company that makes both games and game engines. We have a tradition here at GarageGames of hiring unpaid interns, testing out their skills for three months, and then evaluating them for full-time hire positions. Right now I'm looking for art interns to help make game demos and create art…
Hey guys! GarageGames will have a good chunk of well paid contract work coming up in July. Our current aim is to be ready to kick stuff off with the contracts around the week of the 16th. The work available will be in a couple areas, characters, environment, and misc. stuff. I know it's a bit early to schedule this stuff…
I have and its relatively impressive I have been beta testing it for work. My jaw hit the floor when I used the art pipeline. I made a button in maya to export my model via collada. I just have to hit it once then alt tab to torque and I see my art in instantly. ITS AMAZING! Dynamic shadows look awesome, but still cause…
holy christ, garagegames just came out with a way to port T2D games right into the iphone holy shit on a stick that's awesome. i'm going to look into that.
But which studio is it? The list for Eugene Oregon includes: Buzz Monkey Software ETC Interactive Fireline Interactive, LLC Free Form Digital GarageGames Lambo Creative Pipeworks Software, Inc. Tesseraction Games, Inc.
Awesome! I love seeing 2d animation work. Reminds me of a project I did for GarageGames to demo at GDC. Tons of intense work, but so very rewarding. Do you have a process set up for color?
Hey, I posted this in your other thread but I see you deleted it so you might not check it. If you guys are looking at creating some sort of product to create seed money for your company go over to GarageGames and look into creating content packs