Hi folks! Here's our new improved trailer. Rendering was done directly in Unity with the original gameassets. I hope you like it! :) https://www.youtube.com/watch?v=ZglIzL-1xpk
Thanks for the feedback :) . It was never meant to be a gameasset or something, but more of a study wherefor i felt more comfortable with more space. But you are totaly right, when it comes to actually use this in a game.
A #Medieval Style Oat Covered Stone Baked #Bread made for Get Dead Entertainment made with #ZBrush #Maya and #substancepainter Get the #3dmodel at https://bit.ly/2ZWLy4I #3d #3dart #3dartist #3dmodelling #gameart #lowpoly #environmentart #prop #gameartist #gameassets #unreal #realistic #pbr #pbrtexture #fantasy #unity
#freelancer work back in 2021 I made these #Elven #Tiara and #elves #ears for an #AR #RPG #Game made with #zbrush #maya and #substancepainter #lowpoly #gameart #3d #3dart #3dartist #videogame #game #sculpture #texture #pbr #stylized #replica #costume #prop #3dmodel #3dprop #gameasset #gameprop #prop #test
Congrats on finishing the asset, I think it looks cool. Design wise, you could try painted metal for chassis/non-movable parts to add some material variation. Some surfaces look a bit noisy in those shots due to the variation in roughness, could also be exaggerated by the lighting. I prefer the shots on the artstation…
Dumping WIP Projects in here to get started. Followed a Steampunk Gun Tutorial by Thuan Duong to learn about the gameasset workflow in blender. I started modelling a shrine to practice. So far i'm almost done with the lowpoly with creased edges to get the model into ZBrush. I want to bring some variety to the wood grid…