What Daz said. Also: Your shoulderpads are off, they should extend more from the body since they are more freemoving than the rest of the armor. The armorpiece under the shoulderpads lacks its indent. The weird intake-looking things on the sides of the head should show more clearly from the front view. There should also be…
Some cool guy at cgtalk, wrote this: macroScript selectBymousecategory:" CGtalk "(selectedEdges = polyop.getedgeselection $ tool mouseLoops ( local oldpos = mouse.screenpos local refPoint = mouse.screenpos local dist = 2 fn getDirection dist = ( newPos = mouse.screenpos if newpos[2] < refPoint[2] and newpos[2] < oldpos[2]…
I finished a prototype to extract the major axis (run the script and then drag the mouse, at end of drag the proper axis constraint should be set) sadly maxscript has no global mousecallback, which means mousetrack blocks all other mouse operations. so one would need to do the move in maxscript, which would be ugly so, as…