New one on a vaguely similar slant to the falloff script, here's a script which uses the same up/down controller to shrink/grow a selection. Just press the hotkey you assign to the script, then move the mouse up or down to shrink or grow the selection. <font class="small">Code:</font><hr /><pre> macroscript selectionSlider…
What Daz said. Also: Your shoulderpads are off, they should extend more from the body since they are more freemoving than the rest of the armor. The armorpiece under the shoulderpads lacks its indent. The weird intake-looking things on the sides of the head should show more clearly from the front view. There should also be…
Some cool guy at cgtalk, wrote this: macroScript selectBymousecategory:" CGtalk "(selectedEdges = polyop.getedgeselection $ tool mouseLoops ( local oldpos = mouse.screenpos local refPoint = mouse.screenpos local dist = 2 fn getDirection dist = ( newPos = mouse.screenpos if newpos[2] < refPoint[2] and newpos[2] < oldpos[2]…
I finished a prototype to extract the major axis (run the script and then drag the mouse, at end of drag the proper axis constraint should be set) sadly maxscript has no global mousecallback, which means mousetrack blocks all other mouse operations. so one would need to do the move in maxscript, which would be ugly so, as…
come on guys.. why get so mad about something your going to do absouluty nothing about?? i bet you wont even write an angry letter.. i personally dont care, because i dont watch that crappy show and for the most part the people that do burn crosses and wear white pointy hats.. i dont care what they think..i dont think you…