Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…
it's coming together i'm going to try to have it entirely firstpassed textures included by monday. I'm also thinking my senond pass model are gonna need to keep a better track on their tricounts as the total scene tricount is getting pretty big.
Hey guys, this is my firstest ever post on Polycount- I modeled a version of the Lady Justice icon in Maya, sculpted in Zbrush, and would love some critiques on my work thus far. I want to add more detail to the dress and fix up some other things, but in the meantime, some feedback on my current progress would be…
I've never actually made a texture before, hence all the questions. I've only used jpg's. Nothing in photoshop. But I think I get what you mean, @Visceral, but doesn't it have to have a certain shape? Like, as if you folded it out. How would I do that with the firepost? And I don't know that much about baking and normals…