Aye, css rollovers are easy. a, a:visited { text-decoration: none; color: #ffffff; } a:hover, a:active { text-decoration: underline; color: #000000; } It's that easy - when you hover the text changes colour.
Well, yes. Window material: Albedo: Opacity 0. Opacity: Color: #FFFFFF, Opacity 100 https://gyazo.com/1e2cc1b32147e23803d9511f8016a67a Turning the opacity from the opacity texture to black doesn't bring any transparency either.
okay then. (please dont laugh i havent done a human yet!!!) heres saxton so far, but im not done yet. Ive got to work is face a bit more and change some proportions. And the computer ate his hat. FFFFFF But ill make another and aslo a hunting jacket and gabe's ban hammer.
http://images1.opticsplanet.com/365-240-ffffff/opplanet-aim-point-3x-mag-magnifying-module-11324-ai-ia-mag3x-11324.jpg Its missing its micro detail all of which will be ndo save on poly, I may model the bolt hole though
Thanks so much for all the hard work guys! I agree with the other comments... the margins are quite a bit much and the #ffffff white text is a bright bright. I suggest tighten up the margins, there is quite a bit of wasted space for a msg board / forum... Here is a mock up of my suggested padding/margins and font size..…
i'm spending hours on this game (loving it), and i finally got to the "Inward Chaos" level.. the enemies in this level are FFFFFF***** IMPOSSIBLE!!! i couldn't kill any of them.. this is like the hardest game since the Battletoads :( what makes matters worse is you have to listen to an 8-bit FF1 music in the background out…