Thanks, guys! Good to hear that things are running smoothly on integrated graphics, too :) @Jesse Meyer: The bloom and dirty lens effects themselves are energy-conserving, meaning, they are not blended additively like most would suspect. Basically, the lens dirt effectively 'scatters' light without actually adding light…
Like I said in the title I'm looking for critique and advice on my substance, will post images and parameters exposed. a look from the distance zoomed in up close it doesn't look fantastic :( on a cylinder, because without dirt For now the only thing exposed is the switch for the dirt. I have already some ideas on how to…
There are a few definitions to what it means so undoubtedly you will get a few answer in here. My definition below. Dirty map: baked out ambient occlusion map used to mask ares of the model to make them look dirty in the cracks and corners. You can use this to dirty the diffuse texture if you have unwrapped the model in…
You need to study what you are texturing. Dirt and grime tend to build up/get scratched off from certain areas depending on the purpose of the object. Generally crevices tend to collect dirt so for a first pass you can create an ambient occlusion map as a mask. Generally Its down to good reference and observation. Find…
@Eric Chadwick thanks, I wish I could add a pic but its for work and Im not really allowed to. Its a small building though. I have just gone with a trim sheet approach (one clean, one dirty) to add in dirt with vertex painting the building mesh. Then using decals on top of that for other things like leaks and added grime.…
Your metal sheets are a little to noisy. One thing i had to learn (and am still learning) is that rusty and dirty metal can still be done cleanly, instead of throwing noise and grunge all over the place. I would start with a base grey metal, find some nice dirt/grunge photoshop brushes and paint in the dirtyness manually.…
I can defiantly cut out the fog and dof I kind of went post process crazy after I started messing around with the stuff lol. By larger detail do you mean the grime and dirt stuff along with graffiti? I was planning on originally using vertex blending to blend between a dirty texture and clean one but later decided to…
This is a scratch and dirt generator for Adobe Substance 3D Painter. It consists of two general parts, one of which is completely free. This free part includes creating scratches and dirt using parameters connected to predefined functions. In this section, you have many parameters to create your proper lines and scratches,…
[ame=" https://www.youtube.com/watch?v=0p_bQ5jIyNo"]Dirty Bomb Teaser Trailer - YouTube[/ame] New game from Splash Damage. Can see some Brink influences in there! :D