hi, a simple demonstration highlighting the difference in merging animation layers between Maya and Blender. using the same rig (beta character from agora), in both maya and blender. same rig (almost) same computer, only difference is maya and blender. https://youtu.be/57QhSToYH98?si=KOMJGwMrOo7mfbri
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
Hey! Even though you have a ton
of 3D modeling experience, it doesn't mean you can jump into Blender right off
the bat. Knowing topology and general 3D concepts is a huge plus, but the
interface here is completely different, the commands are different, and even
the names of familiar functions vary. Things like working…
Does anyone use it? It was my favorite render /texture baker for complex bioms on surfaces due to GPU instancing but since they switched from special Octane fork to regular add-on I have massive issues . Parameters doesn't cross Blender default Ctrl+G groups reliably when go through group input . Reroute dots are not…
🎨 Introducing 55 Cloth Damage Brushes for Blender & ZBrush + Displacement Maps! ✨ Bring your Clothes and Fabrics to life with realistic hand-painted brushes including Base Pattern (tileable), Crumple, and Damage & Torn effects, all in one powerful pack! This kit were built based on references of real surfaces and gives you…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Hi! The name's SimplyBlissful. As a beginner 3D artist, I'm looking to offer my services to those who want their 2D projects, realized to 3D! I'm only offering 3D-Modelling, so no UV unwrapping, texturing or rigging. I'm also not creating models with mouth meshes. What I require from you on this is a turnaround sheet of…