Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
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thanks, but i believe this is a bit out of my "pay grade" ("knowledge level" to be precise :-) ). Any link (to a tutorial or so) that explains what you are talking about in more detail...? Thank you :-)!
Dice did a talk a while back about their photogrammetry workflow where they showed some of their level kits. Maybe a good jumping off point: https://youtu.be/U_WaqCBp9zo?si=7wPgkB2ILOiakE0d&t=2194