Hi Polycount!
I need to animate a character talking. Kind of like if you just walked up to someone in skyrim, they're mouth and face moves, and audio comes out
I have a slew of audio clips and blendshapes imported into unreal engine. My next step is to put everything together so that the mouth moves in conjunction with audio clips. Please, what thing do I need to use in unreal engine in order to create just a movie of this character talking? And how do I use it?
No one has to interact with him, so I don't need any event calls. Just a timeline movie of animations and audio.
Replies
But if you want to keep it simple, just look up blend shaped anim blueprint.