Hello, I'm here to show some of my work in the game Sniper 3D Assassin. Was recently released for iOS and Android, I worked making weapons. props, and made the pipeline integration between Softimage / Maya and Unity3D. Anyone who wants to download the game: IOS| Andriod To produce the models, I used Softimage and Quixel…
A practice I did Months ago to test a #SubstancePainter Material simulating kind #stylized #handpainted style I did a #Cartoony Coal Mine and ready for a #Mobilegame
The thing is, that most of those 2billion of revenue have not been done with AAA productions or even AA productions, but with browser- and mobilegames. So yes this will bring new start ups, but until those startups will do anything but browser or mobile games i doubt anything will change drastically to the german games…
I totaly agree with you and thank you for the feedback. I am not shure if my work in this case is good enough I am not happy with the result. Creating mobilegames is really 80% and thats it, there is no time to push the limits. but I think there is no way around of creating at least one environment that covers all my…
I think the big "fuzz" about pbr is more about the surounding stuff rather then pbt texture maps themselves. For exemple we can have realtime ssao without much hassle. We have reflection in every material. Wich is a big one. Wich also leads to static/realtime global illumination depending on the engine. For a normal…
Hey there everyone, So I had a couple scripting issues that I've been trying to resolve within UDK Mobile, but no luck thus far. Posted on UDK's forums but I figured I'd post here as well in an attempt to get some assistance. Wondering if anyone else has any input as to what I might be doing wrong or what I could do to fix…