Maybe someone will chime in with more exact info but in the meantime here is an old post from a previous answer. With all character bakes the model pose is ideal for baking textures. In this case you could probably curl the arm backwards to expose more room around the suckers. This means when the tentacle is at a relaxed…
Hello people! I'm new to these forums. I never had the chance to post something up until now. I am currently working on some highpoly weapons and i wanted to post the finished ones here. Please mind that this is a work in progress and more models will follow! My main goal is to make their low poly version and distribute…
So Its been a long time. I've been working on the project from time to time but had extended breaks as you can imagine. Anyway I'm done with the highpoly and I've mostly finished the lowpoly + uvmapping. Here is the high poly: Further detail shots of the highpoly: http://aaarts.files.wordpress.com/2011/04/highpoly3.png…
When making a new character I usually work from Highpoly to lowpoly. So I start with a rough sculpt to set the proportions. Then make the highpoly sculpt with all the details and finally I build the lowpoly on top of the decimated sculpt in 3dsmax or 3D-Coat. However, when I am asked to add some small props to a character…
I'm making game models for a hobby project. Some of these models is hard-surface armor. I'm making some of these armors different proportions to fit different sizes. The problem is, even with blender's shrinkwrap modifier the hard-edge outlines of the lowpoly will "slip off" the highpoly and they have to be meticulously…
So, I got bored a few days ago and started playing around with shapes and made these higpolys. And I thought that I might just as well keep working on them and see where it goes. But I just don't know what to make. So, I wanted to ask what you think these models work best with? an environment, a robot or other vehicle? or…
Hey guys, is there a way to make a highpoly object out of a normal map? why i would want that: -make a nice picture (of rocks or something like that) -make a normal map out of it (using crazybump or NVIDIA filter) -make a highpoly model out of the normal map (maybe just a highpoly plane that is deformed to fit the "height"…
Hi Guys! I got a question about the HighPoly Texturing Process in dDo. Is there a Video Tutorial about how to texture a HighPoly in dDo? I dont understand which normalsmap to use? Have i to use the normalmap which i would use for the LP Mesh? Is this not a bit stupid to lay down highpoly normals on a highpoly mesh? I…
I am a Max user, but only by accident (was the first 3D App I learned), for my next project I will use Maya 5 for a short animated movie. Now I ask myself what is the best and efficient way to work with highpoly in Maya? In Max I build a "lowpoly" (between 15 to 20 thousand quad polys) model with close edgeloops and…