Hey guys, is there a way to make a highpoly object out of a normal map?
why i would want that:
-make a nice picture (of rocks or something like that)
-make a normal map out of it (using crazybump or NVIDIA filter)
-make a highpoly model out of the normal map (maybe just a highpoly plane that is deformed to fit the "height" of the normal map.)
-build a lowpoly to fit the highpoly
-and your done
.
so is that possible?
thanks in advance!
Replies
Then you can just deform a subdivided plane (using a Displace modifier in Max) or the heightmap in some way (eg. load it as a mask in zbrush).
Then you have your highpoly mesh, and can optimize/retopologise from there.
You basically just described the workflow yourself... yes, it's possible, although I'm not sure why you'd want to do it.
Must also be a way to do it in Zbrush as MoP said.
Alex
you can use the displace approximation(wsm one) since that sometimes gives better results that displace. You just put your map in the material editor where it says displacement. Then turn on custom setting find the advance settings and turn on delauny. Uset the most tris and gives the best result and prepare for system slow down.