Now with the release of Cyberpunk I want to release a Unreal Engine 1 / DeusEx exporter for blender. I used it to build a custom character model for DeusEx and to learn a bit more about blender python scripting. http://www.github.com/mctrollin/Unreal1-Exporter-for-Blender I will update this with - some helpful animation…
I have been working on this off and on for the last week and I think it is about time it had its own topic. After much trial and error I found that working from my own concepts did not work out too well seeing as I am not a concept artist(though it is something I would love to improve upon in the future)So I choose a…
Hello this is something i have been working on lately . i was inspired by deusEx corridor that jason lavoie did so i wanted to do it in unity this is the concept : Here what i got so far : im planning to re-model some pieces that im not happy with and rework some materials ! i appreciate any feedback :) thanks
Hey! For my final year project I made an environment in UDK based on a concept from Deus Ex: Human Revolution. Bellow is a link to a video of the apartment. [ame=" https://www.youtube.com/watch?v=Kc6eOt-EIiY"]UDK - Deus Ex Apartment - YouTube[/ame] Any and all questions and crit are welcome. Sean By seano117 at 2012-05-07…
Hi! Im nearing the end of the first phase of this scene(I think:p), Ive created the basic room and the major furniture assets and textured some parts. I want to keep the textures fairly simple without noise or too much damage and rely on material definition. Once Ive finished a couple more assets (hanging screen textures…
Hey, since my lowpoly Adam Jensen recieved so much attention (thank you all so much!), I've decided to follow through with my initial plan, 3 Adam versions I now bring you The Ultimate #256fes #DeusEx experience, my love letter to DXHR model More on https://www.artstation.com/artwork/YGex0Y Download link…
He never asked for this! Celebrating DeusEx HR (and MD) birthday with #256fes fanart! Game's genius art style fused sci-fi and Renaissance - so it'd be proper to use current-gen pipeline and PSX-era limits! Model is 254 tris with 256px texture set more on my artstation https://www.artstation.com/artwork/YGex0Y free on my…