The first thing I did was to plan my environment and create the blockout. As I am using nanites I am not so much worrying about polycount. Of course, there are no crazy amounts of tris, but for some parts like the Jesus statue I just decimated it from and created auto UVs and then created textures.
Could create a few separate branch modules which can then be used multiple times to detail the tree. To create unique shapes, deformers could be used and/or a tiling segment repeated along splines.
This is a recent personal creation.I created Japanese lanterns.We are currently working on a project to remake maps created in the past.https://www.artstation.com/artwork/obDOyw
@Alex_J Hey thanks. When I create an artwork, I focus on creating Toy-like scene and mix it with realistic shader and lighting. I try to make it look like a kid animation movie poster but I actually focus on making adults wow. Glad to hear it! and thx for the cc!