Cheers thx for that, explains position of those tracks so assume legs deploy in a kinda storage position to enable travel over uneven soft ground. "Unfortunately I don't think the texturing is working very well to communicate that as I was very rushed doing it(even the pistons are completely rusted)." These 80lvl articles…
Hey, I have the opportunity to be interviewed by the team of #80LVL 80 Level with my experience in #environments and #props here the full interview https://lnkd.in/eK5tz2Kv
80lvl has several really good breakdowns that cover this topic and should answer most these questions. https://80.lv/?q=hair+ Intersecting : not a problem whatsoever unless the eye can see it and it looks bad. volume pieces : yep. Check out the breakdowns on 80lvl to get an idea what others have done. how many pieces? :…
Hi! First of all, I think your portfolio work is great! The art style is very charming and having the 80lvl and Games Artist articles are great additions. Your portfolio work is consistent, however I would say that the art style is very unique and specific. Something that I realized, as an artist working for a studio is…
For the texturing part, I was taking inspiration from an 80lv tutorial by Alice Hu, who was designing a stylized hand painted-textured Pokedex, which was similar to the style that I was going for and also created by the same concept artist. I knew I would be using Unreal for the final render because I needed to add the…
ALSO, check out the possibilities of a visa you have, the H1 isn't the only one, O1 is actually a good option as well! There is an 80lvl article on it!
I actually didn't know about 80lvl! Thanks for the share! I'm usually checking artstation if I'm all caught up through polycount. http://magazine.artstation.com/