This is a great idea, but I think having images for every linked thread makes it feel really cluttered (maybe just do one per-game?). Also I'd sort them alphabetically. Brink: http://www.polycount.com/forum/showthread.php?t=85669 Wolfenstein: http://www.polycount.com/forum/showthread.php?t=66876 F.E.A.R 3:…
Or every runner up. There are some really nice packs out there I know entered the competition that didn't get mentioned. My personal favorites are splixelset: http://www.minecraftforum.net/viewtopic.php?f=25&t=76876 And frendens: http://www.minecraftforum.net/viewtopic.php?f=1021&t=46707
1: Hire game designer with ambitions and vision beyond creating FPS and MMPG #76876 , also a producer who has a track record for working hard and making good desisions and stand up to coperate types who are demanding shoter deadlines and other BS. 2:Hire people to do certain jobs who are very good at certain tasks . I know…
Made a good deal of progress on this.. still have a good deal to go! Thread: http://www.polycount.com/forum/showthread.php?t=76896 [ame]http://www.youtube.com/watch?v=iufmJg2iXF4&feature=player_embedded[/ame]
this has got to be the number 1 issue brought up on polycount (regarding UDK). its a lightmap issue. quick search got some threads with some info. http://www.polycount.com/forum/showthread.php?t=76476 http://dev.polycount.com/forum/showthread.php?t=88906…
Are you working with a lightmap based engine, such as UDK? If so seams are unavoidable. We discussed workarounds for this problem on this thread: http://www.polycount.com/forum/showthread.php?t=76476
New video, made for SMCars, but everybody can go watch it: http://www.smcars.net/forums/wip-critique-video-game-real-time/36876-xoliulshader-2-support-thread-post274991.html#post274991
Hey Friends! So I've been working for almost 2 and a half years on this project and we just announced it today through Game Informer. Pretty stoked and wanted to share :) . The game in a nutshell: "The sci-fi multiplayer-focused shooter pits a four-player crew of alien hunters against a separate player-controlled monster…