Hi, as others said it looks pretty bland, my suggestions would be -make diffuse metal a tad darker -add some big blobs to it, so you get some big details -change wood color to somtehing more red , vz58 (its not "ak vz 58" but only "vz 58" afaik)…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Welcome, all! Time for our first Monthly Environment & Prop Challenge for 2019! Thanks to all the great suggestions for this Challenge - all of which were chosen by you guys and gals! Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good…
[19:58] Marine: house just shook O_o [19:58] Marine: not even that windy outside either [19:58] ElysiumGX: godzilla! [19:59] *** _fuse has joined #model_design. [19:59] Marine: or cloverfield [20:00] Asherr: marine: http://boards.polycount.net/showflat.php...;gonew=1#UNREAD ? [20:01] ElysiumGX: wow, news travels fast
Does anyone know how to make an animatic in Maya? I have 58 images that I want to use for an animatic, but I'm not sure how to create one in Maya. Do you use 58 separate image planes and key visibility? Or is there a much simpler way? Thanks.
I was wondering if you need an internet connection to run Lightmass in UDK. I don't have my PC connected to the internet and I get this error when I try to build lighting "11:58:51 PM: [ERROR] Channel already registered, suggesting another SwarmAgent is running 11:58:51 PM: [ERROR] Sleeping for a few seconds and trying…
not sure, could be gfx car issue? what card do you have? i know ATI is known to be a bit of a pain with filtering edit: [13:58] jeffrussell: the glitches btw, sadly thats just cuz of bad filtering in the hardware [13:58] jeffrussell: (we do some unusual filtering) [13:59] jeffrussell: if he has a gf7 or 6, that can happen
apparently it happens when i add floating geometry. xnormal version: 3.10.4.20398 Beta 1 graphicscard: http://bbox.sylorn.com/random/gfxc.jpg rest of the info you need: http://bbox.sylorn.com/random/cpuz.htm xnormal_debug.txt: Sun Feb 11 00:58:02 2007 Trying to allocate 0.264 Mb in virtual memory for highpoly…