Hi, i'm trying to import my Golem diretcly from the game tool : I managed successfuly to import my model rigged and skinned to the source golem model, but it seems to not working properly. It tells me that i reach the limit of 52 bones per model, but I have no idea how to fix it. Here what i did : - create my custom golem…
First topic post here in Polycount! From the hype of CBS' Supergirl season 1, I'm making a Melissa Benoist New 52 Supergirl! I'll add the cape after posing. Here's some WIP screen grabs. Any C&C would be much appreciated! Thanks polycount!
This is my version of Black Adam based on the new 52 comics. I created this model last year (2017), and like many other projects, I forget to finish and to share it on social media. I thought this guy deserved a nice render so, after many months, I decided to create these pictures inside vray. This model also was created…
Welcome all and Happy New Year! It's time to kick off 2018 with the Monthly Environment & Prop Challenge #52! Incredible work by all - as always special thanks to everyone who participated in the voting process this time. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is…
awesome site, with an awesome message. we are one country. together we can. love and respect all around. click image for site: god damn i feel like a hippy.
Viktor Antonov, the visionary artist and designer whose work shaped the worlds of Half-Life 2 and Dishonored has sadly passed away. He inspired generations of creators, as the lead writer for Valve and the mastermind behind the hauntingly beautiful dystopia of City 17, Antonov’s influence on gaming, art, and culture is…
Hello everyone, I'm working on an AKM muzzle brake and I'm trying to improve my topology. I've been studying my current model for a while, but I feel my edge flow is terrible. To get the shape I currently have, my outer circle uses 52 segments, while the inner cylinder uses 36. If I could use the same segment count for…
Hence the year-end update, a video summary of the evolution of the project in its 52 weeks of life. [ame=" https://www.youtube.com/watch?v=RleB8LSnr9Q"]Blackreef Pirates #52: A year in review - YouTube[/ame] Development is still ongoing and we have just taken up the issue of the weekly update…