In a burst of year end productivity, Blender 2.55 was released to the general public with 400+ bug fixes last night. Two hours later, Blender 2.56 was released with at least one new bug fix. I'm not sure what the issue was that cause the second release, but I'm glad to see them jump on it. It makes me happy when tool…
Maya's UV window is resolution independent, so there is no way to just set it to 256 pixels. What you can do though is a little bit of math to figure out where to put the grid lines. Take your snap size and divide it by the total texture size. For example if you have a 2048 map, and want lines every 256 pixels do 256 /…
I would highly recommend trying a 256 resolution, you can do a heck of a lot detail wise if you learn how to mirror and reuse uvs, along with straightening uvs to reduce aliasing jaggies. It also helps get very crisp output. The knowledge then scales up rather nicely to higher resolution work.
This is a project I've been slowly working on in my downtime over the past few months. My goal was to create an entire environment using only one small texture sheet. I gave myself the subsequent set of arbitrary rules just to help focus my asset creation:Use one 256 texture for the entire scene. Every vertex must be…
hey everyone been working on this on and off for quite a while :) it was about time to wrap it up and move on though. it was just a fun thing for me to push pixels around when i was bored at home or had a few minutes to spare. thats why i never set myself a deadline for it. the model and uvs are by bobo and can be…
Been working on this for some days. A britsh version of the sig 226, as used with brit special forces. Comes with a crimson trace laser grip, an surefire x200 light and eventually a trijicon reddot on top. Straight forward so far, although some shapes were a bitch to model.
Hi all, I work at a simulation studio that does simulation for coal mining and we work with Unity3D. Draw-calls seem to be a huge issue with this package so we decided to consolidate several textures onto bigger texture sheets. Some of these textures still need to tile so my question is this, in a 1024, 2048 etc can I add…
Hello! Finished my second artwork in which I tried to achieve maximum realism. Despite all the efforts, the model looks somewhat unrealistic. I really need your feedback to develop further, and I will be grateful for your constructive criticism. Thanks for attention. More screenshots on…
OK I did a bit of experimenting, and here's what I came up with. Source art 150x150 / 32-bit / 5.71 kb Steps: 1. Save the artwork as PNG's with transparency 2. Use 2XPM to scale up the pixel art 200% or 300% 300x300 / 32-bit / 12 kb 450 x 450 / 32-bit / 16 kb http://2xpm.freeservers.com/ 3. Scale down to desired size 225 x…
Hi Polycount! We (3 friends) have started a project for an open-world single-player survival game for Android/iOS, and I'm working on the 3D assets. Any advice/comments would be really helpful. I'll update the thread weekly. Burning Barrel : 512*512 Base Color 256*256 Roughness/Metallic Texture 512*512 Emissive map 537…