Better than that; they allow full commercial usage on their student versions. As long as you are genuinely a student at the time of purchase, you have a completely unlimited, regular version. I bought Production Premium CS5.5 for £219!
Hope you enjoy this students showreel, he has just graduated from the Games Art MA. http://girishs.com/?p=219 [ame]http://www.youtube.com/watch?v=nKE9GYaSFs8&feature=player_embedded[/ame]
That sorta looks like modo's workplane feature :) https://www.youtube.com/watch?feature=player_detailpage&v=MeiNQ-RoIJ0#t=219 I imagine if you use the freehand spline sketch tool to create a polygon object in modo, mesh fusion wouldn't have any trouble with it at.
Thank you Benjammin! The problem is Photoshop color picker is in srgb and there is no linear option, same in 3ds max if I am not mistaken. I tried to calculate values by using that as a reference: https://marmoset.co/wp-content/uploads/2014/01/materialref03.png Roughness: Material Linear Srgb 0-1) Srgb(0-1) Srgb(0-255)…
Would you only use the zmodeler or mix it up with some sculpting or even use both on the workflow starting with the zmodeler and refining with sculpting brushes or anything else ? I ask because all 3 of these pieces that are shown below seems a bit challenging to me(I haven't tried it yet thou). This is ranked from easiest…