Couple nice vids showing off the new havok cloth and destruction. Cloth: http://gamevideos.com/video/id/17589 Deformations: http://gamevideos.com/video/id/17664 Destruction: http://gamevideos.com/video/id/17668
http://www.zbrushcentral.com/showthread.php?t=152654 Looks pretty great. And for those who missed: http://www.zbrushcentral.com/showthread.php?t=157573 and the original sneak peak (not that interesting): http://www.zbrushcentral.com/showthread.php?t=127664 EDIT: and now this…
From what I understand, you only get one light-map and that goes in the UV channel 1. The texture maps end up in UV channel 0.... it looks like this thread may describe a good solution for you: http://www.game-artist.net/forums/support-tech-discussion/17764-multiple-material-ids-uv-channels-universal-ao-map-max-udk.html