I feel like I can anticipate one of the new tools in IC.Shape 2.0. Anything to see a girl smile. From MAXScript menu, create a New Script. Copy and paste following code, then from editor menu Tools choose Evaluate All. You'll find the command in Customize User Interface... under category IllusionCatalyst Tools, named…
Hello! I'm Brokain, creator of Project SCP-173! Project Description: Project SCP-173 is a project based around SCP-173. SCP-173 is a creature that can only move when you're not looking at it. The game is based around SCP-173 escaping its containment, and with all of the people that resided in the building escaped, you're…
Sweet guys, Max - Nice colors. last weeks stuff - lots of tiny 20 min/train ride things, Havent really had any time to sit down properly :( Day 163, 164, 165, 166, 167, 168, 169, 170, 171, 172:
@navneethdodla94 Start by blocking out the shapes and matching the cylinder segments near the intersections. Try to minimize the amount of superfluous geometry by using existing cylinder segments as support loops for additional operations. Avoid adding support loops and secondary details too early in the process as this…
Hey guys, I want to share some pictures of my Winchester 1873 that I'am working on. I named it Orchidae. Some observations: The caliber in the barrel is wrong, I need to edit the high poly and bake it again, should be .44. The gun should be something between a new and used state. This asset is for a Dx9 game, basic blinn…
Thank you Benjammin! The problem is Photoshop color picker is in srgb and there is no linear option, same in 3ds max if I am not mistaken. I tried to calculate values by using that as a reference: https://marmoset.co/wp-content/uploads/2014/01/materialref03.png Roughness: Material Linear Srgb 0-1) Srgb(0-1) Srgb(0-255)…
I'm having a hard time trying to grasp the tones of cel shading, they are so random and appear to have no continuity with each other. This is either a technical question or an artistic one, it's over udk, but not on how to implement it in udk, so I chose the parent folder. My cel shader in udk looks like this. Its a light…
I saw this dragon bridge image on an unoffical Blizzard site and had to model it. The concept was done by Jimmy Lo. This is my first pass at laying in the geometry. Critiques are always welcome. Sean…