#142675 - Fri Aug 18 2006 07:57 AM This piece places me on a deckchair in a dirty garden surrounded by the stench of mustard as I gulp down another sausage. Not by choice.
I'm also working on something with a wood material and looking to rotate the angle. I have all pieces in my UV rotated appropriately to follow a consistent grain in the material, but by default DDO has the wood grain running horizontally, when I need it to run vertically. Ok, looks like this feature hasn't been added yet:…
Cross post to my thread -> http://polycount.com/discussion/172675/litte-red-raiding-hood#latest Marmoset viewer and higher res pictures can be found here -> https://www.artstation.com/artwork/oQPOm
I had deleted the history and frozen transformations on my model and had the geometry sorted into multiple groups and subgroups under the "geo." parent group. After running Model Clean, the tool rips out most of my groups only leaving a few and deleting a good deal of my geometry. It gives me the It also gives me the error…
Yes. No. Maybe. There's no reason why you have to make a highpoly in every case. Sometimes it isn't needed. If you can get a good enough result in a much quicker way.. what's the problem? Geometry is, apparently, pretty cheap these days. But if you're going to be using a normal map on the model anyway (which has a…