nice work on those stones. I would recommend checking this out though: [ame="http://www.youtube.com/watch?v=7he9xqmg2XU"]modelink texturing sculpting rock formations - YouTube[/ame] cheers
Great to hear she loved it (why wouldn't she?) See men, you put the effort in you get some nice rewards! ;) Next year you could make a sculpt and print it!
Here's an update on my Axel sculpt. Really experimenting with this guy as the only ones I'm sticking to the concepts strictly is Ysignal and Big Ben. Gotta have some fun ;] http://www.curtisbinder.com/axel_sculpt.jpg
Nice sculpt! I feel like the face would look a little bit more threatening without the two things that come down above its mouth. Just my opinion though.
Nice work. May I ask, did you subd modeled everything or did you hardsurface sculpted some of the more weird parts? (thinking of the front part of the main body) Cheers!
My understanding is that for organic things such as z brush sculpts you would create a "mid poly" model which you could uv and then use displacement mapping to give you all the details.
Awesome work! I like the handmade feel it has, and those rocks look good. I'd also like to check out the time-lapse. Sculpting rocks is a deficiency I want to fix.
By all means, please feel free to iterate on what you mean. Post examples, or figure reference to point out areas of improvement, instead of posting a statement that does nothing to improve the sculpt.
this is how far i am with the model now, lower body is just stand-in. Im practising with Zbrush now so i can sculpt him later on. is this the right way to post the wires?
Cool looking update, loving the voxel/tessalation/whatever technique they use sculpting, that path drawing and finally some proper hdri (or at least environment) lighting for the renderer. :) Now release the SDK already!