Hello everyone, I have been using Max for almost a year now and have been able to do most of my trouble shooting through Google, however now I think I have reached the limit of what Google search can do for me. I would like to use this thread to ask general questions about Max that, when answered, will hopefully help other…
That's the tank track I'm deling with. It's part of a model I intend serve the purpose of a world decoration (not going to be animated, it would just stay still somewhere) but I got stuck in this part. Low poly version of this track have 28K tris, together with main body it have 120K tris what is quite too big. I did read…
Hi my name is Nestor Chavez and I have been a 3d modeler for 8 years with 3+ years of game industry experience.I have obtained a degree in 3d design from Los Angeles Mission College Institute of Multimedia Arts.I have done various freelance gigs such as prototyping for inventors, visualization rendering, game character…
I recently decided to take up modelling as a hobby :) I'm quite keen to develop a medieval mod for sc2 and relying on external modeling has proven to be a little unpredictable to say the least :) So, without further adue, I present to you my first attempt at modeling a 3D character: Starcraft 2 is a top-down strategy game…
I dont post here much, but i need some help :) Im not a very good texturer.. Animating and modeling is more of my thing. So im currently working on an M4 ive made, and i need to create a realistic texture for it. Here's what i have so far. Basically its 2 metal base textures (one lighter than the other) with a mask between…
Hello! I am a 3D game artist from Spain. I want to improve my skills so I'll try to keep this post updated with my works. I'll leave some of my earlier works here to kickstart the post: Metalhalla: I joined a course in digital art, animation and design for videogames. There I began my journey into videogame art. Metalhalla…
Well done on finishing a character! How did I improved my style? Well you could improve just about everything. If you are interested in character art then anatomy and character modelling is important: http://wiki.polycount.com/wiki/Character Clothing your figures: https:…
Title: The Repopulation Studio: Above and Beyond Technologies Development Status: Closed Alpha with Beta and Release in 2013 Theme: Sci-Fi Sandbox-Hybrid MMORPG Platform: Windows Website: www.therepopulation.com Compensation: Volunteer Positions: 3d Artists, Animators, Level Designers, UI Artists/Developers, Programmers,…
The disarm animations were cool, but the enemies had too much impact on the flow of the game, and Mirrors edge is all about flow. You were encouraged to flee from them, but the fact that there was always a fair chance you'd be nailed with a stray bullet really detracted at times. I think if they didn't have guns they would…
@Suba: Not one of the games that I've ever really played, but I could see it subconsciously influencing my designs. Then again there are a lot of these quasi-pin-up anime styled characters. As for the mesh, it's definitely not finished. I was testing out the Skin Modifier in Blender which was added in a while ago and is…