Yeah I've read those 2 threads. It's hard to grasp, but I'll understand those fully eventually. Do need to run the script over the low poly or high poly? Also, now that you say it, my high poly does seem to be split into separate parts... They're one mesh in zBrush. I'll try exporting it again. Thanks!
You have raised a really interesting topic! I can't add something to what has been said already, but i'll drop my obvious 2 cents about it- just do what you like to, don't look how hard or complicated is that- learn and grow over yourself. if you enjoy the process, all problems will be solved with time.
Really nice work :D My only crit is the actual follow-through at the end swing, you'd think the vid would go on for at least 1-2 seconds more so you can actually see the whole follow-through there, get the viewer a chance to settle or the animation to settle properly before ending. But either way, great work!
Rendering the wireframes as isoline will let you keep the smoothing at 2 and have recognizable topology. I also feel the scale on the cracked dirt/concrete is too large, making the cars all look like miniatures. I would love to see all five versions of the cars in a lineup, or something that's not a distant render with…
Haha, thread of awesomeness This was my first completed character model (in quake 2 evolved). I was so proud of myself hehe and these are my second and third completed models... Sadly the only other model I finished was my dom war entry, since then I havn't had as much time as I need to get a project done
There are 3 songs, and I mention 2. One by Filter and one by Curve. I'm obviously not talking about Ironman by Black Sabboth. I didn't comment on that song because I frankly don't like it at all. The intro music, the first music you hear is the Curve song. They used it in a Fantasic 4 trailer as well as multiple Spiderman…
i heard death proof has that much dialogue because it's supposed to be like a typical 70ies car chase movie, all those movies spent most of their budget on 30 minutes of awesome car chasing and then had an hour left to fill. Anyways I cant WAIT for this, but apparently in europe it will come out as 2 seperate films, it…
Looking good! Only thing I noticed is the following: They seem to have the shape of #1 but for some reason I'd expect them to have the shape of #2. So I'm not sure if the bake has a mistake in it or if it's my brain expecting something there isn't. But I'm pointing out just in case ;) Anyway keep it up! Bake seems nice and…
yeah i'm on the hunt now for bad ass nerf guns. So many paint jobs to come. I just got a place with a 2 car garage so all my projects can pick back up. PC Case Modding, my car, painting nerf guns now. Oh man I'm gonna be busy.
The problem with XSI is that unless you work in Japan/Canada, theres hardly any studios that use it. I know of only 2 studios here in the UK that are using for game development. I too prefer XSI over Max and Maya, but their ain't much point in sticking with it when all the jobs are for studios with pipelines built around…