T3H W1N! A week ago i was searching for something and i stumbled upon 2 of your other warhammer 40000k posts. I added them to my favorites too. This stuff is fantastic...skinning tutorial would rock. Do you have a website with all this stuff or atleast information about this mod? Oh and birds don't have teeth
ok, this should be better http://www.mechmod.com/team/Almighty_gir/test3.rar changes: 1. kept the face "locked" onto the target (in this case straight forward). 2. moved his clavical bones around, along with the thoracic, to give him the impression of leaning forward, intimidatingly. 3. made the leg movement faster 4. sped…
For whatever reason (maybe I just need to remap my controls or something?) I have a very hard time with the ctrl/z/x/c control scheme. outside of 2 buttons on my left hand I have a very hard time with these sorts of setups, I always had a lot of issues with ROM emulation and such as well.
Cool another MSU... I might do a character for phase 2, it's been a while since I did a game character, would be cool to see what animation can do in this generation. :D I hope they haven't upped the animation count to some rediculous amount though, the 80 or so in the previous generation was a quite steep already. :)
Hey Microneezia, CrazyBump has a feature that should help with that. Try these steps: 1. Open a normal map in CrazyBump. Make sure CB's axis setting is correct. 2. Save CrazyBump's automatic "Diffuse" map. 3. Paint over it in photoshop. CrazyBump's diffuse will give you a much better starting point than just desaturating…
thanx KazeoHin :) Maybe some day I will have the oppurtunity to change some of that after graduating. :D Started working on it again. Here`s an update : crits are still welcome. The deadline is friday. Also If anyone knows how to get an alpha map working in marmoset 2, please do tell, I`m not completly statisfied with the…
Dio most of the devs jumping aboard are just porting their games over. Nintendo have devs "interested" in GC aswell, for ports that is. To make my point clear, 13 of those games are ports and 3 are made by MS Game Studios so that leaves 2 games that i am unsure wether they appear on other systems or not (Contemned and…
Option 1: Load both subtools into zbrush, select the new sculpt, turn RGB on and use Tool: Subtool: Project All to transfer the polypaint. Option 2: Export your old sculpt with polypaint turned on. Use Xnormal to bake the polypaint to your new UV'd mesh. Transfer the resulting texture back to polypaint if you need to, or…
I don't know if it has come up or not but your poly counts are 2 - 3 times too heavy. I did read a little of the thread and saw the point made about your teacher telling you to do some things a certain way, so if he was the one that told you to follow these polygon restrictions he was wrong to do that.
It may depend on the tablet model fletcher but I'm waaay more precise with my cintiq than i was with my intuos 4, for accurate "gesture" curves it's so obvious it's ridiculous, I don't need to redo the gesture 6 times, I get in 1-2 try. I can see why some 2D animators use those.