Hey guys, I’ve just took part in a game project lately. It’s my first game project and I know this one is merely for experience more than the money. I did the animating for characters. First let’s talk a lil bit about my workflow. My animating workflow includes 3 main steps. The first one called blocking which carries the…
Hey! I think I can chime in here a bit - To start, it's important to know that textures are just as much about providing proper context to a scene as anything. If you want to improve your texturing skills REALLY quickly start working on building some context in to your textures. Our job as environment artists is all about…
Hello again. Thanks again for your advice on the art test a month ago. I did my best. But now I have a new question. I am currently working in before school and after school childcare through the YMCA latch-key program, and doing a bit of job hunting and came across this: http://internaldrive.com/courses.htm Summer camps…
That's an awesome idea Eric. If Ryan manages to get that functionality into Crazybump it'll basically be a 1-stop texture shop! (Then all it needs is a tiling method like imagesynth )
should I just start retopologizing? theres a ton of detail there. should I I build it in low poly pieces or as one whole low poly mesh? model https://plus.google.com/+ChristianDobrev/posts/fVo1xaAA546