I'm really new to Substance so idk what's the first thing I have to do with exporting it to be compatible with a mia material x. Any and all help is appreciated. I hate asking for help like this like I need someone to hold my hand but I am at my wits end and i need more clear step by step instructions. I tried using a MILA…
Hi, guys, I came up with a more detailed algorithm, It looks like this: The Explode baker: Step a) Link LPs to their corresponding HPs: - must provide flexible options such as smart sorting of names (even if some of the names are miswritten the script tries to find their best match). - linking by relative distance and…
Honestly, most projects look like shit in the first few weeks (mine at least). The stuff you see on Artstation is mostly after lots of iteration, polish and retexturing. And that's fine, we all go through that. Take it step by step. For an environment as an example: Block it in, adjust until you are satisfied. Then start…
Personally I think the best approach is to watch a tutorial in order to understand a particular method or technique and then try to apply what you've learned to your own project. I see a lot of people who follow tutorials to the letter, going along step by step doing exactly what the instructor is showing and making the…
Yeah, why are you doing it twice? What I do is get to a point in Zbrush where I know there won't be any major changes, then I retopo, then I bring that retopo'd mesh back into Zbrush and then reproject the original sculpt back onto it while I step up in resolution one step at a time and reproject at each step until I'm…
Heh, no, I think we have a misunderstanding here. I am not talking about incremental save. Ignore that completely. "Incremental save" and "autoback" are essentially two completely different things. "Incremental save" is what Maya saves whenever you hit CTRL+S if you have the Increment option enabled. "Autosave" should be…
And to answer the question about my process, Blender or ZBrush for sculpting, then Substance for texturing, RizomUV or Marmoset for UVs/bakes. The bits that kill me are: – Jumping between sculpt > bake > tweak > rebake. – Manually fixing UV shells to avoid stretching/texel issues. @AsdiusWork what’s the add-on / flow combo…
Hi guys, right after the latest beta release, I've been involved in a indie game development group for about one month dealing with HLSL. Unfortunately it didn't turn out too well, and from that experience I still have a toon shader for 3ds Max to refine and release. In the evening of the same day I left the team, I…
More infos about the game (which will use an innovative concept into gameplay majors actions) : well, what is LiGHT ? LiGHT is a video game project i started working on July, with a small team. LiGHT will be a game-oriented horror and reflection. There will be no overarmed fighting. You will need to use your brain and find…
Been a while I posted something. I've been learning Substance Designer for the majority of time. I've made a mahogany tileable material and a trim sheet. Now that I'm kind of got familiar a bit more with the software I should pick up momentum (hopefully =) ) Next steps are to finish up plaster material and then dive deep…