Not sure what type of cloth are you talking about, but JurassicPerk also had a cool trick on creating the cloth-wrapped around the handle. Quoted from his post on the hard surface challenge;
Hey everyone. Well, I'm coming from an organic modeling background, and I'm working on my hard-surface skills now... I know all the basics, I understand topology and how to handle everything... how to harden a surface by using edges well, etc... But I lack some knowledge in how to "solve" some more advanced creasing…
All of the bricks are baked down from a High Poly mesh I sculpted, I hand placed everything, then baked it down. Though I am changing how I am handling the creation of the structures. I'll show more when I have some more progress.
I think sculpting is no option. I dont know a "intelligent" decimation Programm with a change of the edge orientation. The hard edges will look like a sawtooth without retopology from hand. Computer generated decimation is in my opinion one of the most underdeveloped technologies.
Nice one! already got the necessary in hand to purchase a copy and by the looks of things will certainly come in more than a little handy once I've put together a system that can handle 2.8 :D
Hi! Props for attaching files :-B Taking a look at the lowpoly, I'd say with beveled edges and the resulting mesh shading, hard edges become redundant. While hard edges need UV splits (when baking a normal map), not every edge along a UV split needs to be shaded hard. I would use use hard edges deliberately in places where…
I'm building up my hard surface/prop modeling chops and I was wondering the best way to go about creating this spiraled handle? I've tried to build it from a helix with splines and also tried starting with a basic cube but i cant seem to nail it. Any suggestions on how you all would attack this?
The handles will work for some things but not all, you're right it's not as simple as grab a spline knot and rotate it, I wish it was that simple... But for those cases where the handles won't do what I want, I end up hand editing a copy of the mesh, destructively. Trying to come up with a non destructive way gets pretty…
If I where you, I would pull down some menial job that pays the bills while you work like a mad scientist on your portfolio. If you move to LA you'll be competing for menial labor with all the out of work and would-be actors and actresses. The good news is that with the housing market crash finding a cheap place to live…