Fill the object with white and the 'Flat Color' material, it will then use whatever material you select in the same way a new mesh will. EDIT: and make sure you have MRGB turned on when you do. EDIT2: I said white, but whatever colour your other tools are using. click and drag the colour swatch over a subtool to pick the…
It's these little things that are hard to solve when your learning a new program - too tricky to google for! If you're having the same stumbling block I had working out bump offset, then I think you want something like this? edit: Beaten like a gimp! haha PC works quick. edit2: (hmmm, note to self, post future help queries…
In max, my second UV channel is this but when I check in UE4 after reimporting. It's EDIT: Jumped the gun. I have to actually delete the mesh and import, as apposed to just re-importing. Seeing if this works now. EDIT2: Yep, still can't get it to align properly. I made the UV of the screen almost fill up the 2048 space.…
University assignment with 2k triangle limit Final tri count: 1999 @ 2048x2048 PBR roughness/metallic (1024x1024 looked rubbish) Modelled in Blender and textured in Substance Painter Edit: Sketchfab embeddig does not work at the moment (see…
when i was doing the wrong thing and eating wrong, i always thought hamburger was a sandwich ? is it not? otherwise this is looking neatly put together such a blueprint layout, impressive to me, the fake lighting is a neat touch. Came back and edited this here: The situation with sectioning off the hamburger remarks just…
Ror: Yeah, heh, I usually use 2 iterations maximum, I just wanted that one to be really sharp and smooth StrangeFate: The way this works in Max is, you can still edit the control mesh, even if you're viewing the smoothed (SubD) version... however this is usually pretty slow since there's a lot of polys in the scene on…
Most consumers are probably not super interested in how a game was made. Depending on your price point I think it would be possible as an indie developer to use supplemental AI and still generate some revenue if the core concept was "fun" enough that your average Joes would be fine dropping $X on it. That being said, I…
Lots of ways to do this. Simplest approach: UV them while they are placed together, with a top planar projection, and use a tiled grass texture for the top faces. Edit the top vertex normals of all the pieces to face the same direction, so there are no shading seams when they’re placed together. UV the sides with a tiled…
I think probably he meant there isn't enough variation and definition around the eyes. The upper and lower eyelids wrap around it evenly almost like a circle without much hint of fat or tendons causing variations, but at the same time the eyelids aren't quite wrapped over the eyeballs shape, they're sitting around it. The…