Trying to 're-import' a normal map using the 'reimporter' but get the following error in Photoshop: System.ArgumentException: Parameter is not valid. at System.Drawing.Bitmap..ctor(String filename) at DDO.IDMapper.GetAlphaXml() Any ideas? Thx in advance.
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
One thing that I've found quite confuddling about the workflow at the moment is what the best way of managing groups of layers - while you can move around individual material layers, duplicate them etc. folders seem to be a bit of a black hole. You can't duplicate a folder and, if you place a layer into a folder, I can't…
it used to be here > http://www.soclab.bth.se/practices/orb.html but that link has been dead every time i checked it for the last few weeks. I'm actually looking to download the source code, so if anyone knows where it might be, i'll be a very happy nerd
Is there a way to remove some of the map types from a project? After I got going with a large project, I realized there are some maps I don't need. For example, gloss and AO. Is there a way to stop generating these maps? It uses ram for each map generation.