I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
well, a friend of mine asked me to do some slime drops hanging from the inner ceiling of a friendly free willy animal. now my knowledge of cool tricks is extremely limited so i usually always model things straight away. but i remembered some tutorial that made it so easy to make some realistic ropes with some of the…
Thanks guys you all are awesome :D More to come soon @SHEPEIRO I'm on that right now. I'm also creating more smaller plants to add in as well, Thanks for the feed back :D @Snefer I'm designing it more a portfolio piece but I've seen as others have said a few games that do a per blade or per couple of blades mesh. Thanks,…
any advice on my character design. side question: any advice on texturing assets? apologies if this is a bit vague I will get better a questioning as time goes on. I've been looking for work and I'm trying to get better at Socializing and Networking I don't have a big ego so any help will be greatly appreciated.
Sorry for being like dead the last few weeks, but I had much to do and to be honest, was hesistant working on my morgana. You know there is always a part where a painting gets ugly before you scarve out the good parts and polish it? Yeah the ugly part held me off x''D But hopefully Im on a better way now! Kinda forcing…
@Spudnik Thank you for your time to answer, I agree with most of the things you say but I will not continue to argue because its just pointless. Its normal to misinterpret things when the conversation is not in person, I know that I have a lot to learn and I guess I am impatient to learn all of it and that is why I get so…
I still learning all the ins and outs. But I do have a background in traditional sculpture. So this might or might not help. Its like the same principle when you draw. You start with the larger shapes, and work your self down to the smaller. So at Sub-d 5, you work on the muscles, at sub-d 7 you work on the skin stretching…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…