OooOOooooooo this is an fun problem to figure out. I'm interested to see how you solve it. I think the issue is that the timing of your last attack kind of has 3 partial beats, instead of a solid 2. Currently the beats I feel are (1) the foot connecting as the two characters become synced in the air, (2) the first strike,…
im about the same. fallout3 and skyrim are nice. you can run around and find all kinds of interesting stuff. one thing is music. if they can get the music to really match the environment then it really draws you into the world. also if they have quests that are scattered over long distances then you can spend a lot of time…
Hello mark thanks for post, i added project file and profiler file. Partially solved problem I deleted base character mesh history and re-bind skin and problem sold. but still i don't know cause of problem. I want to help people who have problems and not have problems in the future. 1)The problem started after trying blend…
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
Thanks for the detailed reply. - I have separate the symmetric UV clusters/islands in another test, and the problem wasn't solved. I also tried to separate the UV clusters by smoothing groups using that option and I think the problem wasn't solved either. But just in case, I'll check it again. - You are correct about the…
I understand you comment but I would not say problem solving is a weakness of mine. I went through art school and work in an art studio. Problem solving has been part of my daily life for the better part of a decade. And it really is different when you can solve a problem but not know for sure if the product of that…
generally 40 hours here at Virtuos in Shanghai. Although I often tinker around at home if a certain subject or problem really interests me (it's like solving a puzzle - can't get any sleep before it's solved) ;) Some of the local Chinese modelers and animators do crunch though, but they also often leave around the same…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
Hello Everyone! Thanks for taking the time to read my post. I am currently having extreme difficulties delivering assets without scale or rotation to Unity, and this problem is costing me days and many years due to worrying! I am bringing a step file from Inventor into Pixyz studio, then an FBX into Autodesk 3ds Max and…