We've tested portable laser scanners and no thank you. The translucency of human skin wreaks havoc with it and you also can't keep a subject completely still for the time it requires to do all the passes. It's fine for maquettes with a matte finish but even a slight amount of reflectivity will also mess up the laser. A…
Really cool. Whats your process on creating the meshes from the point clouds. I got some Faro laser scanners at work I can play with. I assume your using photos but I wonder if I can produce this type of stuff with the laser scanners. Anyways would love to hear more about your workflow.
Curve mode miight not be working with subdivisions? Maybe if you turn on dynamesh? Or experiment with a high poly cylinder, with lower subd's deleted? Radial Symmetry might do the trick for now though, can always save the changes on a layer if you later get curve mode working and want to redo that part.
1st pass on the bricks, needs work but I think its coming along.. the main thing is I've noticed, is that victorian brickwork is layered out differently (big brick little brick.) I may also need to up the contrast.. I will post my brick texture on its own later!
@FreneticPonies Thanks! That ground is just a plane right now with only a single color material. I´m going to create a landscape with textures later on with many layers and stuff like that. Also that foliage is just painted there randomly. I´m going to also tweak that when I get further with this project.
Thanks jose.fuentes! Did a lot more work on the Robo arm and cloth. I'm using Layers so I can iterate. This is mainly for the memory folds and experimenting with nuts and bots alphas. Ill be using the alphas as normal decals later in substance, but I want to see how they'd look on the HP.
New challenge, hurray! Some nice concepts! Following the link of the stylized prop, I liked the combination with the other props and gave it a try. Kept it quite fast and simple. Used mainly hard edges to control the shading, hand-painted textures in Blender and PS, stacked UVs and mirrored elements to save space and time.…
Day 17 So tired of making wood, will return later when I'll finish metal parts. Also done handle (and yeah, this is also wood) Cleaned up useless and old layers in all materials and continued making main material that will be shared with all other parts. 16 GB of Ram is not enough :(
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…
Zbrush is fairly new to me so it was really challenging to sculpt the axe. For the grip, I used the layers function in ZBrush because it allowed me to make some changes in the later stages. I started by adding some surface noise to make the grains you normally see on some types of leather. I'm not sure if this was the…