Update 3Rearranged the Hotkeys. Orientation completed. Modeling changed a bit. Content should be complete now. Next Update would be to Detail the overall Blockout. Comments and Critique almost appreciated.
1. Introduction Hi! My name is Mark Vives, I'm a junior 3D artist from Barcelona and I'd like to share how I build a street of the Mount Saint Michel, a beautiful fortress in the north of France. I chose this place as a reference because I love its architecture and I thought it would be a good practice for an stylized…
Hey, thought i'd start one of these up for my Major Project, assessed in about 12 months time. Aim is to get cumulative feedback on what I'm doing, as well as forcing myself to keep a progress log (one of the requirements of the project). Hopefully I can keep this updated, but i'm always a bit slack about it. Basic…
For my University course we had to prepare a piece of art for our portfolio. I chose to model the first safe house of Sleeping Dogs but a bit different, based on a concept art by Stuart Ng. BLOCKOUT Firstly, I started by making a very basic Blockout of the scene. I had to be careful to position the assets as close as…
Final Submission: Temple of Utu by Martin "MartinH" Holmberg & Thiago "Minos" Klafke [ame] https://www.youtube.com/watch?v=FGi1LON-fRw[/ame] Summary: Our environment takes place in a distant planet where a civilization was built upon a complex mythology based on the worship of their host star, Utu. This planet is…
My goal is to make props but i don t know the pipeline in addition, you need to start with a blockout. Not every object can be created from simple forms
Hello guys, just want to show progress with my current scene. Maybe it'll be interesting for someone :)And hope I'll get some critique. Current state: The first blockout:
Chu Jelly Juice Shop (Wind Waker) Game Environment Programs: Maya: used for Blockout/ Modeling Zbrush: used for Highpoly modeling Substance Painter: used for Texturing Unreal: used for Rendering Photoshop: used for Presentation Process Final Results
Redid the arm panel blockouts and got most of it done. Just need to do legs, a bit on the arms, and then we're moving onto the mask, gloves and boots. When that's all done, I'll move onto a detail pass and incorporate booleans.
Ive been chipping away on this chonky Zelda character! Currently finishing up the blockout stage and I'll use this thread to keep posting little updates as I go. Hope you like it and feedback is always welcome! Concept by Baj Singh.