Thanks for all the help so far! I'll edit my first post to point out that I meant it to be for real time rendering. It won't actually be put into a game engine, just rendered from max, but I'd like it to keep the same effect so I can get familiar with it.
wow...that is really weird looking. It makes me wish I understood engineering a bit better, so I could make something like that. As far letting them roam free on the beach? All you need is one drunk with matches and a vendetta towards interestng things, and they're toast.
ok so i had much drama getting it down to 5k tri but its there and done. here it is in red eclipse (the sauerbraten engine) now i need to start making a texture which i am horrible at and also getting it animated.. but still its nice to finally see it ingame!
Pivotal Tracker is a great tool for keeping track of tasks. It's mainly used by software engineers and what not, but we've been using it to keep track of all the tasks for our own game. Little bit of a panic attack once you work out all the tasks and see how much there is to do.
of course will buy a one year mac store subscription, i didn't like the ruby solution, native is excellent, even if i can make apps in unity, i don't like my app size to be topped by 7 mega bytes of unity engine. the last link didn't work.
I laughed when I read online about the 'exclusive' characters. If it was any other game I would have thought it somewhat neat, but with unreal having one of the more widely known engines, I found it astounding for anyone to think this would come across as a good marketing idea.
http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/ What engine are you using? Who is your target audience? Wow big is the landscape? Are you using any fancy tech with the terrain like MegaTexture, heightmap based landscapes with continuous Geo-MipMap LOD?
Looking good so far! like the block out in engine, looking forward to seeing how this develops! I think you should try and get some more contrast in lighting in the scene and play about with some different lighting colours and setups. look forward to seeing more man!
The blurriness is distracting. The pictures hurts my eyes like putting on someone elses glasses. Besides that, I like the attention to detail, and warm feeling of the scene. No mention of the style, engine or what you're going for here, but I'm getting that simplified realism often seen in stylized real-world games.
http://e3.gamespot.com/video/6318738/prey-2-e3-2011-stage-demo?hd=1&tag=top_stories%3Bplay_btn%3B6 much better demo, the game looks amazing! I really like the wet floors, that's done really well, and the graphics look great for the doom3 engine.