For the Bridge, each screenshot you have are all pretty similar. Try picking 3-5 angles of what you want to show off the most... your best work, and post those. Right now I feel like I'm looking at the same thing in each screen and neither of them are telling me what's going on here. Is that a giant robo-arm or something?…
I just remember that I've never posted these old works (for Telltale, Microsoft, Gamevil, etc.) despite games released years ago, so I will post a few of them that I could collect screenshots from the net. [2017] KREE male armor that I've done at Virtuos-Sparx for Telltale Games. Sculpted everything except helmet and…
Thanks for your feedback! About style - I don't really know now . I don't want to use simple old style, but don't want to change it a lot. For example, i worked a lot on jeans , because you are looking on crash's ass 60% of game time and it was good option to increase quality of old model. But creating too realistic skin…
Radio: Good modelling and attention to wear & tear but the render is really holding it back. Try using Marmoset Toolbag for presenting game assets. Make sure to show your texture maps. Stairwell: In your description you repeatedly mention the assets you haven't done. Either finish them or remove the piece. The wall…
Thanks Hupie and le0tard, yes that is something I have been thinking about. I should narrow it down. I am not going for photorealism, I want a handpainted style, but I ended up putting in more detail in the textures than I had intended. The cloth weave on the couch is taken from a photo that I ran filters, effects, etc. on…
dakiaiu: 3Dcoat has a bad default renderer. Emphasis on default since things like that can be fixed. Unless you're willing to go dumpster diving for that information, it's going to more or less look like that. There are lighting and visual adjustments you can make in the upper right corner of the viewport underneath the…
Right, So, here's what I could muster. 1. Diffuse It's been my experience that semi-realistic texturing is heavily based on subtle texture variety. You have a good variation of minor details on the skin so far. I mean the array of cold and warm colored spots scattered across skin areas. However, I feel that it has a lot…
What are 2-channel 'yellow' normal maps...? See, it's things like this I've not come across before, so I'm very curious to research and learn about them. But you're right of course - experimenting/plugging things in to see what they do is a good way of going about it and learning, but in the case of these squares, I'm not…
You can use whatever in Substance Painter , you just wouldn't be able to tweak procedurals in Painter directly until they are properly exported from Substance designer . Painter is still able to use rasterized bitmap images you would export from Blender. Saying all this you should understand that you can use Blender…
Hello! This is my first post here! I'm Julia and I'm a current master's student at the Guildhall at SMU in Plano. In the near future, I'll be looking for opportunities to help breathe life into unique and compelling characters, but I know I have a long way to go. Maybe I've just been pressed for time or maybe I'm just…