I'm trying to adjust the tangents of my keyframes in the curve editor but none of the presets are working. Smooth, Linear, auto etc. If I right click on a key, I can set the transform Tension Continuity and Bias manually but I can't use the presets for some reason. Anyone know how to fix this? Working with a biped.
Hey I am using Wallworm with my max 2014 and I am having issues with importing the model into dota 2 I have already posted this into the Dota 2 thread with no luck so far so if anyone can help me with figuring this out it would be greatly appreciated. Here are my export settings:
As I said above you simply need to set density based on a 1m texture. You don't need to know a density or size. The numbers you give the tool are irrelevant as long as the ratio between the two is 1:1. In maya you could set texel density to 512 px/m and tell it the map size is 512 before clicking the button. If you're…
hello everyone ! im pretty new here and i have some idea about cm new set for CNY2014. i need someone to help me to model and texture it. here is the concept done by asonklegendary . ideas by me P.D: the hair we think should be use black hair. so the gold one at right are outdated
Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…
I'll be making an axe/helmet and hopefully shield set for agatha revolving around the myth of the wulver from scottish folklore. Hopefully I'll have a blockout up soon!
Hi.My new project(don't worry I'm working on another skins)It will be digital camouflage set for rifles.In MARPAT style. I create pattern of camouflage.All day spend on it.Lol
Hey guys I've been a long-time lurker, first time poster on this forum. I recently have taken some time to work on my first ever dota 2 set starting with Sven (only helmet and shoulders done so far) and I'm looking for some feedback. Here are some images: Helmet & Shoulders in Maya: Wireframe: In-game Helmet: In-game God's…
another side by side render in Blender 5 alpha its one of those 'cross eye' images ie make yourself go cross eyed to see the image in 3d. you can also view it in 'DEO VR' by switching the eyes in the video settings, then setting it to 'side by side' and 'flat' Took me a long time to figure how to get a nice render and have…