Very nice work. It really reminds me of the Blood Elf area. Could you explain why you made the dirt like that? I understand you were hard pressed for time, but I am just curious as to the design approach. It looks interesting in any case.
I generally use procedurals for my surfacing, but would be interested in trying out Mari Indie if you are giving one away. Would be fun to go back and surface some old projects that I would have like to have spent more time on, like this elf.
ok, ive been modeling an elf, and started skinnig, but i have a problem. i cant get the face to look as smooth as i would like =/ anyone got any tips? at the moment he looks kinda craggy and ugly. but i want him to have that ultra smooth, everlasting beauty complexion that elven princes are supposed to have =/
Im a huge fan of grindfests especially korean flavoured ones I played Aion over WoW and Lineage beffore that. I also liked vindictus and was pretty impressed with it. I cant wait for this and Lineage 3. I think the point about the tweaking is not just about looks, if someone buys the game and sits down and tweaks the crap…
She is kinda short for a night elf. Also, Azeroth map, imo, is not necessary here. People will either know the reference, or don't give a damn about it anyway, but with jpg files you character may look better without it. Right now image quality loss is very obvious. Wireframes and texture flats won't hurt too.
@lotetthe connection from chin to neck is undefined because they are separate dynameshXD...still I don't merge together. mmmm I think we are moving away from the original concept. she looks like an elf of santa clausXD. still I see the point you're talking about. I'll be posting the updates soon ... thanks!
I recently re-read the first book of R. A. Salvatore's Dark Elf Trilogy ("Homeland"), because I remembered it being freakin' awesome. I was wrong. Please heed hawken's warning, lest ye destroy your very own soul. (except You Can't Do That On Television and Dangermouse; they're still good)
That's super cool, Arsh. The sharp stuff on the torso is great. Had a bit of free time tonight, so I blocked in this quick Blood Elf mesh. I'm not really sure if I want to take it any further; I might play around with a few different ideas first.
So, I've been doing some digging over the last few weeks and I will say I've currently moved more off the game stuff to product viz maybe even looking into archviz but I'm still bouncing around a few things. But i thought i'd try and get some advice here as you're a great bunch that really know your shiz. Anyway I've…
New personal piece [ame] https://www.youtube.com/watch?v=o09IZ_FKSR8[/ame] Engine: Unreal 4 Software: Maya, Zbrush, Photoshop, Xnormal Music: Gem Club - Polly http://www.last.fm/music/Gem+Club Ref: I used Atomhawk Harry Potter Wonderbook concept as a quide to start with: http://atomhawk.com/case-study/book-of-spells Used…