Looks like you have some smoothing group issues. Set each UV island of your low poly to its own smoothing group and try to re-bake. You might want to split the UVs of those crystals also. [edit] Oops, I totally missed that paragraph between your images! It sounds like you're giving yourself a lot of extra work with…
This thread isn't about a degree vs no degree. Its about a bachelor of arts degree vs a bachelor of arts degree with honors. While that may have some importance in other industries, it has absolutely none in the gaming industry. Maybe it would be a very small consideration if you needed a visa to work in a different…
Awesome new character! I really love her design! You're getting better and better! And I remember that I read somewhere, that there's a forest that's as old as the world itself? Really nice idea, I love that. But if it's that one posted on top of this page, I'd go other it design a little and give it a little more of a…
woa.. that sucks man! i have not read anything about that. I played this morning, how is this happening? I have been playing it, i am in Chapter 2... around the middle of it i think. so far that game has surpassed my expectations. So much color!!! it makes me so happy that it has so much color and attention to detail! The…
[ QUOTE ] Care to elaborate? I need to tweak everything some to highlight and repress some effects and colors. Yes the effects are layered but they are far from random, I'm curious what you find random about it. [/ QUOTE ] I think what he means is, what would you call that shader? Obviously you very specifically created…
Hey Mallaria I think this is starting to look really good, actually. I think you have some interesting things happening in the face. The way you painted it makes him look almost slimy. I also think that the outfit is looking real good, as well as the leather strap going around his torso. I feel like his blue shoulder pad…
I'll put in my two cents. I went to the Academy of Art in San Francisco. I got a job weeks before graduating and also had an internship. Now, as much as I want to say this was because of my skills, it was really about connections. My teachers had great connections and were able to get me in touch with recruiters at bigger…
Should the pointy bits on the hand-guard face upwards? So you could get the enemy and not your own wrist? And the spiky jagged bits that are almost like an axe, I understand the idea is just to look cool, but could they be made so that they make a bit more sense? It kind of looks like a big can opener, not like something…
I've been doing some practice and tests and updated some of the last nodes from last week. I've been working on some dirt, which is surprisingly hard. I check out Ben Wilson's contribution to the "Substance Master Vol.2" and took some insperation for the 'MicroShapes' in my graph. For the macro shapes, I blended, warped…
So, I'm going for an bronze clockwork shark turret. I'm going to animate the guy with a real jerky puppet on a string feel (although that's really more for me than the contest). I know typically LoL turrets are stone and fire lasers from a crystal, but this bad boy is going to fire bullets from his mouth. I'm going to be…