Baron Haussmann 0.4 demo Hello everyone, I want to share this Cryengine project with you. It is in progress, I do it in my free time. The purpose of this small demo is to show the SVOTI feature of the CRYENGINE. Keep in mind that it is an early version of the system, and early version of the demo. SVOTI means Sparse Voxel…
Back with an update! I’ve finished exporting all models to UE5 and placing them in the scene. I also fixed the scale of the walls and door frames. Still exploring ideas for space blocking and filling empty areas to make scene navigation more engaging. I’ve finally figured out a proper and convenient way to import instanced…
I don't know, I'm not happy how the update process of the suit works: Why is the anoying downloader always on top? I want to continue working on all my monitors while the new version downloads. Please fix this. It is annoying. Second, when an update fails for what ever reason, There seems to be no option to have the…
YAY! i love all the updated work on here man... and i'm revealed to find that i wasn't instantly blinded by ye ole' harsh white background from the previous one :poly129: i agree with the comments jason and carlo made.... especially about including your maps... those are a must imho. all the content is deliciously yummy...…
Hello guys! Me here. I'm trying to create a game development team, problem is, I know how to use Unreal, but only to a certain extent. I'm a digital artist and part-time animator, and I'm great with people. This project is guaranteed to happen. We already got 11 people on the team, and they are all talented. These are the…
Thanks for the information and the blog link. In the later version of ZBrush, I can change either focal length or FOV, and the other one will be updated accordingly automatically; I don't have to look up or calculate. My problem is that, given any FOV or its derived focal length, the perspective distortion effect is far…
Teddy: Just tried to update from 4.0 to 4.1 with the auto-update in the x64 version (which is the version I have have been using). The auto-update failed again, so I opened up the x86 version and within 2 seconds of opening it popped up an update window. So maybe just the x64 bit version auto-update is broken at least for…
Small update after a week, now I textured ruined stairs with the trimsheet from the stairs, and did the wall trimsheet. I'm also begin working on props in the scene, started on those indoor_window and the shelf. Feel free to leave some feedback !
Ah cheers guys! im goign to post an update tommorow if I get the chance with tupdated lighting ive managed to tighten the contrast some more through the TOD id love to hear what you guys think of it when its done! Thanks again for looking!!!