de_cbble Thanks mate , for the detail I looked at all the transformers film for part and structure reference and decided that the best way to approach it was to build it up in layers. start with the exo skeleton , then panelling which acts as the muscle layer and finally then the armour. I also decide early on that design…
@Toafaloaf You have right about the proportion of the square ... I think I had overthinking about the external shape. the rest of the details like smalls curve added for the shape I did intentional . So, here I fix the square and finished the bake part at 2k maps. Today I will start with texturing and hope I will get done…
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…
We are looking for an environment artist to help us with a prototype, we are in particular looking for an artist who worked with forest environments and can do painterly styles. Pay is DOE. Position is looking to start ASAP and is contract length is dependant on asset list. Project is working with Unreal. For more…
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
I love the "Iron Helix Refinery Control Center" (boy that's a mouthful, hehe). All of your stuff could use a ton of optimization. It looks like the meshes you'd apply a turbosmooth modifier to. Some of the most obvious places are the planar parts of the bridge, the ramp and supports for the roofs on the modular bay, and…
i really like all the individual parts! really well done. the composition of all the parts could be a bit more balanced especially the contrast. some parts have a really dark stone material and some are very bright.
Final part: http://g4tv.com/videos/43028/Exclusive-Brink-Preview-Objective-Perspective-Part-3/?quality=hd (also updated links in first post to have all of them in order)
https://www.youtube.com/watch?v=X7i8tsdNN2I Key Features: * Automatic Surface Alignment: Greeble parts automatically align to each face’s normal—no manual rotation required. * Instant Parenting: Each newly scattered part is parented to its target mesh, so moving or transforming the original object keeps all the detailing…
Hi, we're looking for a 3D Character Animator for our next project. Requirements: Maya (preferable) Adv. Skeleton rig knowledge (preferable) Unreal Engine animation system knowledge (preferable) Previous experience with GAME animations (mandatory) Show reel / portfolio (mandatory) Duration: 2 months (September / October…