I want to have sharp corners on the cut line while the model maintains it's round shape. Support loops make them sharp, but there's bad smoothing around the whole model (top middle). Googling around I think part of the issue is not enough geo so I smoothed the model and tweaked some of the verts back into a linear shape…
Hey guys, it's been a while i had my eye on the Unity Asset Store. At the moment i'm making a living with Dota 2 content creation, but i might want to move my efforts on something that will be more "durable" in the future. So what do you think? Can that be Unity Asset Store? Is there any reference online of how much money…
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…
I've been trying to replicate the very clean type of panel lines I can do in blender while sculpting, like two chamfer edges meeting. But can't seem to get the same effect in SP2, whether it be because of the alpha i'm using or settings. Any tips?
well about a year and half ago I was living in my mums house for a while and got tiscali broadband in. Shortly after I moved out when I got a new job and eventually cancelled the broadband package. anyway it turns out the Tag is still on the line and my mum wants to get get aol . What is my course of action now, contact BT…
Hi again ! The link to your portfolio clarifies it. I personally quite like how it reminds me of some earlier 3d pieces when people were experimenting with various approaches at their disposal or with this or that new plugin that just came out because processes (as well as popular art styles) weren't as unified as they are…
Belias, take an art class at your local college and earnestly apply yourself to learning how first to draw. Things like cross-referencing and learning how to see the whole picture are incredibly important skills to train on the way towards learning how to draw and paint. If you can't afford school, buy "Drawing on the…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Man some really good advices are coming out of the woodwork! Definitely seems like there is a general consensus to avoid dairy all together. I agree with WDewel on eating Paleo. It is really a change to avoid any item in a grocery store with a nutrition label. I'm really happy to see a bunch more people joining in on this!…
Isn't the latest version of SoftImage specifically optimized for Half-Life 2, and other Source-engine related modeling? I could have sworn that was the case the last time I looked into modeling for Half-Life 2. Has that changed?